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3D modelling: basic shapes

Topology Polygonal: Digital 3D shapes made up of faces, created using vertices (Corner points) NURBS: Non-Uniform Rational Bee Splines Vertex: corners of a 3D shape Extrusion: extending the shape to create a new shape Sub-division: Dividing shape to gain more information on that shape. Valence: Number of edges from a point N-gon: A shape with … Continue reading 3D modelling: basic shapes

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