Vroom! assignment: Dashboard research: Legal, moral and ethical implications

For this task of the assignment, I am going to be looking into different car dashboards and getting inspiration for my racing game. I will also be discussing the legal, moral and ethical implications and risks of creating a video-game HUD and how to avoid those risks.

Dashboard 1

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Mercedes-Benz dashboard at nighttime (editorial.Autoweb.com: MichaelHarley:2015)

For easier visibility, Mercedes-Benz incorporates an Infrared lights dashboard so the driver can clearly see the dashboard’s different components at nighttime. This also gives the car a futuristic look during nighttime, which is the time period my racing game is set in, so I can take inspiration from this style for one of my team’s cars.

 

These lights are placed around the most important components of the dashboard i.e. The speedometer, fuel gauge, etc.

The “Night view” also includes a night-vision viewing screen where a screen in the middle of the dashboard shows live footage of the road in front of you in night-vision, which gives more clarity to the direction you’re driving in. I can also take inspiration from this for my game.

For further research, I created a mood-board on different car dashboards.

 

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car dashboards

 

 

 

 

 

 

 

 

 

 

Dashboard components

prevalently, the most obvious component in a dashboard is the Speedometer, the fuel gauge and the radio display. When in first person view in my game, I will have a speedometer display in one the screen’s corners as there will be no dashboard to implement this part of the HUD.

Legal, moral and ethical implications

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  • Legal: Definition: Right by, or permitted by law e.g. “A legal right” or “Authorized by law”.

In order to ensure that I am being legal in my use of different dashboards, I will have to credit the company who created the car and who I am using as inspiration by using their name and give an indication as to how I am using it. For example, if I am using Mercedes-Benz’s website photos, “credit: Mercedes-Benz, 2004-17, http://www.mercedes-benz.co.uk/content/unitedkingdom/mpcmpc_unitedkingdom_website/en/home_mpc/passengercars.html”

  • Moral: definition: Personal standards of right and wrong e.g. “a highly moral person”

I will have to ensure that I am using these cars in a moral way by making sure that I am not taking inspiration from them in a way that is illegal and use them in a way that I feel is right, for example, not using the dashboard for plagiarism purposes and acknowledge the company who made the car properly.

  • Ethical: A sense of right and wrong shared by a community e.g. It is widely considered wrong to steal a car

In this case it is commonly considered wrong to use someone else’s work e.g. car dashboard without giving them the proper credit, therefore it is actually illegal. In order to avoid this I will have to credit the company who’s dashboard I am using so as to avoid copyright issues and not get accused of plagiarism.

  • Copyright and IP: definition: The legally given right to use e.g. Print, publish or use elements of, someone else’s IP (intellectual property) For example, using another artist’s music without these rights is illegal and un-ethical.

Therefore, when using different race teams for inspiration and for mood-boards, I must acknowledge and give a link to the identities of the team brand and sponsorships and give credit to the race team.

PEGI: Part 1: Filters

In order to protect underage consumers from inappropriate content in video-games, films, etc, the company PEGI :Pan European Game Information: created different age ratings and content symbols to warn consumers about the content that appears in the product they have brought.

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Violence

This symbol connotes the fact that the game it is attached contains a depiction of violence of some form another, for example, in popular video-game Grand theft auto V, there is an abundance of violent behaviour such as shoot-outs and hand-to-hand combat.

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Bad language

If the game involves swearing or racial slurs in its script, this symbol will appear to warn consumers of language that could possibly offend them. There is bad language in most video-games, especially in games such as Scarface, which included a maximum of 70 swear words in it’s script.

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Fear

In some video-games, there is content that could be frightening to younger players, for example, horror games in general have a lot of content that definently  would not be suitable for underage players

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Sex/nudity

Some mature video games includes moments of sexual behaviour and references, and on occasion have instances of nudity in some parts of the game. This symbol was created to warn players and purchasers of content such as these.

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Drugs

In some games, especially the likes of the Far Cry series and the Grand Theft Auto series include the taking of and references to drugs. This was created to warn players and especially young players of content that may influence them in a bad way.

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Discrimination

This symbol was created to warn purchasers and players that there is content that depicts discrimination of people of a different race or gender. It also protects young buyers from content that could encourage discrimination in them or influence them in a bad way.

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Gambling

This warns players of mini-games or other content that involve or teach gambling in some form, and protects young players from content that may encourage them to gamble.

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Online Game

This lets players know that the game includes online gameplay e.g. multiplayer. With friends online this kind of content is not necessarily harmful,  but in some multiplayer portions or sessions of a game, especially Call of Duty, there can be online hackers and “trolls” who illegally modify the multiplayer session, and in some instances attempt to steal your game account details.

Part 2: Age ratings

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Age ratings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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