During a Friday lesson, we learned the basics of Adobe Animate and got to practice rigging and animating pieces of the drawing.
When you’re character is drawn in separate pieces, double-click on each piece to select it, then right-click each piece and select “Convert to Symbol” in the drop-down menu.
Then, when all pieces are converted to Symbols, select the bone tool in the tools menu on the right-hand side of the screen, then drag from a character part to where you want that character to be animated from, for example, dragging the indicator from the right leg to the bottom-right hand corner of the torso so it automatically animates like a real right leg when you begin adding key-frames. You can do this with each body-part. Then right-click again and select “Create Motion Tween” to enable the program to animate the body part in a key-frame.
When all body parts have been rigged, you can then create a key-frame in the timeline window at the bottom of the screen, at the length of time you want the animation to occur.
Afterwards, move the character part you want to animate, the amount you want it move it. For example, move the right arm a small amount to create movement in the new key-frame. Repeat this key-frame process each time you move a part of your character.