K for knight: editing

1: Fire-breath effect

Editing was more of a challenge as it was difficult to find the write kind of letter K and to successfully create a convincing fire-breathing effect for the Dragon.

creating the dragon’s fire-breath

In after-effects, I begin making the fireball by first making an orange solid composition to create an orange template for the fireball.

Then in “effects and presets” I input “CC particle world” and dropped it into the composition to create an orange particle effect. Then, in “effect controls” I changed the particle type to “bubble” to change the shape of the particles, then changed “animation” to “directional axis” to have the particles shooting right. I turned down “inherent velocity” and “resistance” to condense the particles into a more flame-like formation.

In “comp 1” I added a motion blur effect to make the fire seem more believable, then in “effects and presets” I searched for “gaussian blur” and added that into the composition, going into “effect controls” and turning up “blurriness” to add realism to the fireball.

Back in the effect controls for particle world, I made the “birth colour” a light yellow and made the “death colour” a dark red, to add a colour gradient to the fire, after which I then played around with the different effects and composition settings until I had the “fire-breath” effect I wanted.

2: putting it all together

In After-effects, I imported all of the frames of my animation that I had received from the camera I used, put them all in a composition and imported my fire-breath effect.



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