Sense of hope animation: digital animation practice

During a Friday lesson, we learned the basics of Adobe Animate and got to practice rigging and animating pieces of the drawing.

 

animation stick-man (SOH)
Converting a character element into a symbol for animation

When you’re character is drawn in separate pieces, double-click on each piece to select it, then right-click each piece and select “Convert to Symbol” in the drop-down menu.

Then, when all pieces are converted to Symbols, select the bone tool in the tools menu on the right-hand side of the screen, then drag from a character part to where you want that character to be animated from, for example, dragging the indicator from the right leg to the bottom-right hand corner of the torso so it automatically animates like a real right leg when you begin adding key-frames. You can do this with each body-part. Then right-click again and select “Create Motion Tween” to enable the program to animate the body part in a key-frame.

 

animate keyframes image
Selecting a layer’s key-frames

When all body parts have been rigged, you can then create a key-frame in the timeline window at the bottom of the screen, at the length of time you want the animation to occur.

Afterwards, move the character part you want to animate, the amount you want it move it. For example, move the right arm a small amount to create movement in the new key-frame. Repeat this key-frame process each time you move a part of your character.

 

 

 

After effects: 3D sphere animation

In this lesson, we were taught and then asked to create our own planet animation using a video our teacher put up on Moodle, different planet textures and Adobe after-effects.

To begin with, I downloaded the planet textures into a folder and uploaded it into a folder in after-effects I created called assets, then I created another folder called pre-comps.

I created a composition called master by clicking create a new composition in the projects window, and giving it the settings that the video tutorial showed.

(you can re-name the texture if you want)

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Master comp settings

Then I dragged a planet texture I wanted into the “create a new composition tab” to make the texture appear in the composition window, then I dragged this composition into the pre-comp folder and re-named it.

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texture composition

In the “effects and presets menu” I typed in sphere in the search bar and dragged “CC Sphere” onto the texture, which transformed it into a spherical shape

 

 

 

 

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Spherical texture

(Note: There are other ways of getting an effect you want in after-effects, the effects tab in the top bar of the computer screen being one of them)

I then needed to add a rotation keyframe to make the planet turn. I opened up the effects tab below the project window and