Firstly, I imported my digital art that I created in Photoshop, then saved all these assets into a single file so none of my images would get corrupted. Then, dragging and dropping the image I wanted to animate into the keyframe tab, I added a keyframe to each image so it could animate in the viewing window.
With each frame I moved the position and scale key frames for both the dove and her wings to create a convincing flying effect for the first scene as it flies towards and then into the tree.
For the second scene, in order to create the image of the dove’s wings closing, I added a rotation and scale key frame so I could shrink and turn the wings with each frame as the dove was landing on the branch, so it looked as though the wings were closing.
Making the dove’s head was a bit more complicated as I had to animate a second image of the dove’s head alongside the dove’s body, to bring across the impression of the dove’s sad mood. For this, I keyframed both the head and the body and made sure that the head lined up with the body’s animation as it rotated.
After drawing the sketches of the different team logo ideas, I picked the ideas that I liked the best and re-created them using Photoshop and Illustrator to present them in my project sketchbook.
The first logo I re-created was the logo for the Buckingham Lions= The royal lion with the team’s name superimposed over it. I did this by creating my own royal lion by being inspired by the real lion and colouring it with a regal colour pallet. I used a bright gold-yellow for the crown, primary yellow for the lion and a deep purple for the text. Afterwards, I defined and gave clarity to the lion by giving it a bold black outline.
The next logo I created was the logo for the Thames Tiger sharks. I used Illustrator to create wave-like shapes that also look like shark fins, giving the connotation of rushing water. I then put a 3D filter over the shapes to give it depth. I then superimposed an aquatic-like font name over the shapes and applied a 3D filter over that as well. I used colours that people associate with water, such as turquoise-blue, light blue and dark blue.
For this part of the assignment, I started coming up with some ideas and references for a racing-car team that could be in a video-game, starting with a mood-board with different real-life racing team clothing on it to use as a reference.
I used a variety of racing gear in this mood-board, like the Monster energy helmet and red gear, to get an idea of what different styles of racing clothing there are to use as inspiration for my ideas.
I also created a mood-board based around different car dashboards and car company logos to get an idea of the type of logos and styles my video game cars could have and use it as part of my inspiration for my concept drawings:
For the dashboards I used both futuristic concept and modern dashboards to draw inspiration from.
Here I have displayed different famous car logos to see what type of logos cars commonly have so I can create my own for my futuristic setting.
Using this, I have started to come up with concept drawings about the gear the different racing teams could wear and the types of logos that they could have on their cars.
Team name ideas
Since the race was based in and around London, I chose to inspire my team names on famous places and landmarks in that city, taking ideas from Buckingham palace, Big ben, fleet street and others
1. For my first team name I came up with the idea to base it around the Westminster buildings and big ben, calling it the Westminster Royals. Then I decided to do a complete royal theme and based it on Buckingham palace with the new name…
Buckingham Lions: royalty-themed team based around Buckingham palace
Stylised palace gates with the team name superimposed over them, featuring shields and gate features
Royal Shield with coat-of-arms with a crown edited on top
Yellow Coat-of-arms lion with team name superimposed over it.
2. For my next team name, I decided to continue with the famous London places theme and came up with the idea to base the team on the River Thames, as it would still fit with the futuristic genre of the game, but still be connected to London.
Name: River Thames Rushers- Thames Tiger sharks
based on the waves of the river, with 3D name underneath, making it look more like a car company’s logo, while still retaining a futuristic tone
waves flowing underneath tower-bridge. Not as abstract, but it still can look futuristic
whole river, detailed, with 3d logo on top. It will look less simplistic but will still retain an abstract and futuristic look.
3. My third and last team name was based on the famous Hyde park of London and I decided to base the logo on a more typical choice a car company would make for it’s logo by basing it on aspects of the animal itself, in this case, a hawk
Name: Hyde-park Hawks
The first logo idea I came up with was to display the team’s name on the hawk’s wingspan with it’s beak covering the middle of the name. This logo I felt was a good idea, but it didn’t look as abstract as I wanted it to.
My second idea was to have the team’s name artistically placed below a hawk’s head drawing, this was closer to what I wanted but the head wasn’t as abstract as I wanted it to be.
For my third idea I decided to use a hawk’s foot drawing and place it over the team’s name, this ended up being a step back from the stylish look I wanted the logo to have, due to the image not fitting with the name well enough.
The fourth logo idea was definitely closer to being the stylish logo I wanted. I imposed an artistically drawn image of a Hawk flying over the team’s name, this looked abstract enough and the name fit well with the image, so this is the logo I am going to use.
In this lesson we began one of our games design tasks, looking at basic game structure and getting an idea of the layout of a game screen.
To do this, we created a mood board displaying different video-game HUDs (Heads-Up-Display) which is an interface in video-games that indicate your life-bar status, the collectibles you have, sometimes hunger (e.g. Don’t starve, Minecraft), and other technical aspects.
Different types of HUD:
Permanent HUD: A display of the status of different aspects are always onscreen (e.g. Far cry games, Minecraft)
pull-up HUD: Where the HUD can be displayed whenever you want it to by using a button command, or going to the game’s menu. (E.g. Grand theft auto V’s weapon HUD circle, which tells you which weapons you have.)
Action HUD: A specific HUD is displayed briefly when an action is performed or completed
To create an inspiration mood-board for our first task/assignment, we found 10-15 online photos of famous buildings in London, such as Big-Ben, the Shard and the “Walkie-Talkie”.
We looked at the different details in each building and found ones we could use in a poster design. The way we created our mood-boards was we imported our photos in PhotoShop, and re-sized them with Command-T to the scale we liked and arranged them in a scrap-book style. And then, using the “layer” tab clicked “smart-object” in the “rasterize” category, so we could freely edit and cut the photos using the marquee tool.
In film posters, the image given is usually accompanied by text giving you a clue as to what the film is about and the film’s title.
(tip: holding CMD (or CTRL) over a chosen layer and then clicking on it with lasso the whole image on that layer)
In Photoshop there are many ways to change your chosen text using the “Layer style tool” in the layers menu.
You can add drop-shadow, depth, colour and other features to the text.
“Clip and mask” is another tool to use if you want the image inside the text.
If you want to use a font you’ve seen on a poster, save the image and put it in Photoshop. Then use the marquee tool and highlight the font you want, then go to type and match font and Photoshop will bring up the font that is the closest the poster’s font looks like.
After that your font should resemble the font on the poster
There is a method in Photoshop where you can re-create images in a low-rendered polygon form. The way we were taught this was we used a picture of a Robin (below)
In order to achieve this and to speed up the process, we created an F1 shortcut called poly-fill. I did this by recording a set of actions on the action tab brought up in the windows menu and setting the action to the F1 button by enabling those commands in preferences, keyboard.
Afterwards (using the polygonal lasso tool) I began outlining triangles on my Robin and pressing my new F1 command to fill it with a polygonal colour, while making sure that the triangles fit together by starting the outline from one point of the previous triangle to the next.
When i had completed the polygon-ing of my bird, to complete the picture i added a grading green background to make it look more refined. When i had finished, my Robin looked like this:
In Photoshop we were taught how to use different tools , specifically the patch tool and Gaussian blur tool to “de-age” Morgan Freeman.
To use the non-destructive method, we created a masked layer so we could correct our mistakes if we made them, and patched Morgan Freeman by masking the wrinkles and spots on his face, here’s my version.
In one of our original photoshop lessons, we were taught how to change and mask the colour of an object, in this case a mini-car.
In order to do this, we selected the colour we wanted and painted it over the car using the lasso tool to select what we wanted coloured, and then we clicked on the tool over the layers tab called “colour”. This tool blended the colours we had chosen with the car.
However, to do the non-destructive version of this, we created a new layer and used the mask tool to create a 2nd version of the mini car, and then we coloured it. This way we could make a mistake with a tool and then correct it afterwards without ruining the photo we were creating.
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