Written treatment: K for Knight: Animated alphabet

Title: K for Knight

Genre: Animation

Duration: 5-10 seconds

Logline: A Knight arrives at a castle and battles a dragon. The Dragon breathes fire on the ground during the fight, creating a letter K in the grass.

Story synopsis:

  1. The Knight arrives at the castle on horse-back and begins walking across the drawbridge.
  2. A Dragon arrives and startles the knight, beginning a fight, breathing fire. The Knight wins.
  3. The Knight steps across the burned patch of grass, and observes the K created in the grass, as the camera pans up, facing down, revealing the letter K.

How I am going to film it:

I will use a tripod mounted camera facing a castle background placed on a green base with my homemade character, and eventually the dragon at the forefront. Then in a stop-motion fashion with Lego, I will take a picture each time I move my character.

I will then take my footage and import it into Adobe Premiere Pro, and edit the JPEG images together to create a coherent short film, while making possible colour-correction and saturation edits, to make the footage look as good as it can.

 

 

 

 

 

A dove’s journey: development

 

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Importing Photoshop art files

Firstly, I imported my digital art that I created in Photoshop, then saved all these assets into a single file so none of my images would get corrupted. Then, dragging and dropping the image I wanted to animate into the keyframe tab, I added a keyframe to each image so it could animate in the viewing window.

Screen Shot 2017-04-21 at 12.39.00

 

With each frame I moved the position and scale key frames for both the dove and her wings to create a convincing flying effect for the first scene as it flies towards and then into the tree.

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For the second scene, in order to create the image of the dove’s wings closing, I added a rotation and scale key frame so I could shrink and turn the wings with each frame as the dove was landing on the branch, so it looked as though the wings were closing.

 

Making the dove’s head was a bit more complicated as I had to animate a second image of the dove’s head alongside the dove’s body, to bring across the impression of the dove’s sad mood. For this, I keyframed both the head and the body and made sure that the head lined up with the body’s animation as it rotated.

 

Animation assignment 2: animated alphabet: Letter K concepts

For the second part of my animation assignment, I have been asked to create a 25 frame long animation centred around the letter K.

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Ideas:

  1. An animated lego knight could cut the letter K out of a lego wall, removing a brick with each frame until K is created in the wall.
  2. The lego knight slays a dragon appearing on the left of the screen. The Dragon’s fire leaves a K in the background.
  3. A lego kite floats across a meadow background, flying past a letter K written in the clouds in the sky.download.jpegScreen Shot 2017-05-09 at 10.13.39

SOH: A Dove’ s Journey and Animated Alphabet: Written treatment

  1. Title: A Dove’s journey

Logline: A short romance animation based on the theme of hope, where a Dove tries to find a mate in her home in a tree, while confronting loneliness, hoping that her future will improve.

Story synopsis: Act 1: The Dove arrives on her tree and begins looking for a nest to settle in. She then finds a nest, and starts settling in to her new home.

Act 2: Night falls as the Dove begins getting lonely being by herself in a nest. She starts on her adventure through her tree, looking for a mate. She comes across different types of birds during her search that she considers making friends with, with her hopes rising for the situation.

Act 3: After being bullied off by a Crow, she begins giving up in her loneliness, walking slowly and sadly away back to her nest. She then comes across a fellow male Dove, and they observe each-other for a while before beginning to play around the tree, and fall in love. They then go back to her nest and begin their happy new life together.

 

Sense of hope animation: digital animation practice

During a Friday lesson, we learned the basics of Adobe Animate and got to practice rigging and animating pieces of the drawing.

 

animation stick-man (SOH)
Converting a character element into a symbol for animation

When you’re character is drawn in separate pieces, double-click on each piece to select it, then right-click each piece and select “Convert to Symbol” in the drop-down menu.

Then, when all pieces are converted to Symbols, select the bone tool in the tools menu on the right-hand side of the screen, then drag from a character part to where you want that character to be animated from, for example, dragging the indicator from the right leg to the bottom-right hand corner of the torso so it automatically animates like a real right leg when you begin adding key-frames. You can do this with each body-part. Then right-click again and select “Create Motion Tween” to enable the program to animate the body part in a key-frame.

 

animate keyframes image
Selecting a layer’s key-frames

When all body parts have been rigged, you can then create a key-frame in the timeline window at the bottom of the screen, at the length of time you want the animation to occur.

Afterwards, move the character part you want to animate, the amount you want it move it. For example, move the right arm a small amount to create movement in the new key-frame. Repeat this key-frame process each time you move a part of your character.